Post by Sundance on Jun 6, 2016 5:35:17 GMT
GAME MECHANICS
Our dungeon mechanics are a tiny bit complicated, however, most of the more complicated stuff is withheld and is mostly known by our staff to help you not get confused whilst playing! So, with that out of the way, let us get to it!
MOVING THROUGH A DUNGEON
First, either find a mission on the odd jobs or Guild Board, or just ask a Mod to give you a mission-less dungeon so they can get a dungeon thread up for you! Remember, Outlaws can only take Odd Jobs, Dojo's, or ask for a dungeon without a mission.
Our dungeon mechanics might seem hard at first, but they are very easy!
Once you enter a dungeon, the mod in charge of dungeon moderation will post.
In that post, they will having an image depicting a room with yellow dots signifying where you and your partners are in the dungeon. This is your starting room and these images are how you will navigate.
Red Dots indicate foes and enemies - if an enemy is sleeping, the mod will inform you of that.
Green Dots indicate items and collectibles. The mod will specify what they are, it's then your choice whether you would like to pick them up or not.
Small Enclosed Boxes mark stairwells, your gate to moving on to the next floor.
White Lines indicate walls, meaning things you cannot walk through unless you have an item specifying you can.
Red Lines Indicate lava, things you can not walk through unless you have an item specifying you can.
Blue lines indicate water, things you cannot walk through unless you are a water type or have an item specifying you can.
After the mod has posted, it is then your choice of which hallway you would like to go own first. The mod will then post next, either describing a room you are in, a crossroad you have met, an item you have seen, or an enemy that has attacked you.
FIGHTING, LEVELING UP, AND ITEM USAGE
Luckily, the fighting percentages and all that is mostly taken care of by a mod while the actual fighting is left up to you.
Once your character has reached an enemy, the mods will compare the both of your stats; if the enemy has a higher speed stat, they will go first, but if your or nay of your party members have a higher speed stat, you/r party will go first.
REMEMBER - YOU CAN ONLY USE ONE MOVE PER TURN.
Once you engage in battle, the mod will be controlling the moves the enemy uses and what it's doing, all whilst calculating up all the damage percentages and experience you earn.
Should you reach a set threshhold for experience, you will level up and may have the chance of earning a new move - yay!
Should you want to use an item in your inventory, be sure to mention that to the mod so they can assure the effects are placed correctly. And, another thing in this roleplay - you can starve in dungeons. That's right.
Walking in the dungeon, you may start to notice the effects of hunger as per the mod warning that your character is getting hungry. All character's start out with a 100 stomach threshhold, and walking and fighting in dungeons make that Pokemon hungrier. Once it hits zero, your character is teleported from the dungeon and the mission is classified as failed. Should you be getting hungrier, be sure to eat an apple or any other food object.
You can buy items in the shop on the top-bar above.
JOBS, MISSIONS, AND COMPLETING THEM
Jobs and missions are an important piece for explorers, as this is how they earn money in the world.
In the Guild Board in the roleplay area, there is a board titled 'The Bulletin Board'. This is where you can accept or make jobs. There is a form for making jobs in that board, and there are also going to be a few threads that are titled like this - 'Job ( Difficulty - Job Type (Outlaw, Task) - Job Availability ). To accept these, simply comment claiming them. You do not have to do these right now however, but you should do them soon or else your claiming could expire.
Then, once you have finished the job, you will be given the award promised and will also gain experience points depending on the job. But remember; failing to make it through a dungeon will result in half of your items being taken away and half of your mney to be lost as well. So be careful out there!
credit to Dark Raveness of adoxographyMOVING THROUGH A DUNGEON
First, either find a mission on the odd jobs or Guild Board, or just ask a Mod to give you a mission-less dungeon so they can get a dungeon thread up for you! Remember, Outlaws can only take Odd Jobs, Dojo's, or ask for a dungeon without a mission.
Our dungeon mechanics might seem hard at first, but they are very easy!
Once you enter a dungeon, the mod in charge of dungeon moderation will post.
In that post, they will having an image depicting a room with yellow dots signifying where you and your partners are in the dungeon. This is your starting room and these images are how you will navigate.
Red Dots indicate foes and enemies - if an enemy is sleeping, the mod will inform you of that.
Green Dots indicate items and collectibles. The mod will specify what they are, it's then your choice whether you would like to pick them up or not.
Small Enclosed Boxes mark stairwells, your gate to moving on to the next floor.
White Lines indicate walls, meaning things you cannot walk through unless you have an item specifying you can.
Red Lines Indicate lava, things you can not walk through unless you have an item specifying you can.
Blue lines indicate water, things you cannot walk through unless you are a water type or have an item specifying you can.
After the mod has posted, it is then your choice of which hallway you would like to go own first. The mod will then post next, either describing a room you are in, a crossroad you have met, an item you have seen, or an enemy that has attacked you.
FIGHTING, LEVELING UP, AND ITEM USAGE
Luckily, the fighting percentages and all that is mostly taken care of by a mod while the actual fighting is left up to you.
Once your character has reached an enemy, the mods will compare the both of your stats; if the enemy has a higher speed stat, they will go first, but if your or nay of your party members have a higher speed stat, you/r party will go first.
REMEMBER - YOU CAN ONLY USE ONE MOVE PER TURN.
Once you engage in battle, the mod will be controlling the moves the enemy uses and what it's doing, all whilst calculating up all the damage percentages and experience you earn.
Should you reach a set threshhold for experience, you will level up and may have the chance of earning a new move - yay!
Should you want to use an item in your inventory, be sure to mention that to the mod so they can assure the effects are placed correctly. And, another thing in this roleplay - you can starve in dungeons. That's right.
Walking in the dungeon, you may start to notice the effects of hunger as per the mod warning that your character is getting hungry. All character's start out with a 100 stomach threshhold, and walking and fighting in dungeons make that Pokemon hungrier. Once it hits zero, your character is teleported from the dungeon and the mission is classified as failed. Should you be getting hungrier, be sure to eat an apple or any other food object.
You can buy items in the shop on the top-bar above.
JOBS, MISSIONS, AND COMPLETING THEM
Jobs and missions are an important piece for explorers, as this is how they earn money in the world.
In the Guild Board in the roleplay area, there is a board titled 'The Bulletin Board'. This is where you can accept or make jobs. There is a form for making jobs in that board, and there are also going to be a few threads that are titled like this - 'Job ( Difficulty - Job Type (Outlaw, Task) - Job Availability ). To accept these, simply comment claiming them. You do not have to do these right now however, but you should do them soon or else your claiming could expire.
Then, once you have finished the job, you will be given the award promised and will also gain experience points depending on the job. But remember; failing to make it through a dungeon will result in half of your items being taken away and half of your mney to be lost as well. So be careful out there!